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Retronia Season #1

Tormera World Launch

Retronia New World

Tormera

The adventure begins in

00 Days
00 Hours
00 Minutes
00 Seconds
Friday, August 7, 2026 at 19:00 BRT Official time

Official launch: Friday, August 7, 2026 at 19:00 BRT

Prepare your client before Tormera opens.

Retronia

Latest News

Community

New Item Rarity Update: Amulets, Rings & More!

Dear players,

Starting with the next Server Save, amulets and rings will officially become part of the Item Rarity System!
Legendary amulets from Tibia can now be obtained!
These items have been strategically distributed as loot among both regular and elite creatures.
Additionally, several improvements and fixes have been implemented — read below for details:


📜 [Item Rarity Update] – Amulets and Rings

📿 Amulets:

  • TIER 1: Crystal Necklace, Paw Amulet, Scarf, Wolf Tooth Chain
  • TIER 2: Scarab Amulet, Platinum Amulet, Silver Necklace
  • TIER 3: Ancient Amulet, Ruby Necklace
  • TIER 4: Golden Amulet, Saphire Amulet, Demonbone Amulet

💍 Rings:

  • TIER 1: Crystal Ring
  • TIER 2: Wedding Ring
  • TIER 3: Gold Ring
  • TIER 4: Ring of the Sky

Possible attributes:

  • Arm Increase
  • Skills Increase (Shielding, Melee, Distance)
  • Magic Level Increase
  • Mana/Health Regeneration Increase
  • Max Mana/Health Increase
  • Resistance Increase

📜 [Item Rarity Update] – Set Bonus: Max Health/Mana

The minimum requirement to activate the set bonus is now: helmet, armor, legs, and boots equipped.


📜 [Minor Improvements and Fixes] – Rare Backpacks, Movement Speed, and Xodet

  • Backpacks and pouches with rarity now display their saved cap value when you use the look command
  • Movement Speed attribute is now correctly registered on boots
  • Backpack color delivered by Xodet is now correctly set according to the buyer's city when purchasing blank rune or manafluid BPs
  • Fixed the behavior of NPC Rashid who bought quivers equipped on the character
  • Arcane Wand's ML has been adjusted according to its Tier
  • Ogre Gruntz is now immune to fire

Retronia remains committed to delivering the best possible gameplay experience!
We wish you a great start to your week and an amazing adventure!

Kind regards,
Retronia Team


Community

Teaser: Hellspawns of Zarhama

On the forgotten island of Zarhama, an old soldier, forsaken even by the gods,  drags his final days whispering stories no one dares to write down. The most feared among them tells of an expedition sent decades ago into the cursed eastern lands, where the dormant volcano of Thar’Vul rests like an open wound upon the world.

It is said that King Edmund II, intoxicated by an ancient map stained with blood and promises, sent his finest men in search of buried treasures,  gold, pagan relics, and artifacts from a time before the crown itself. But beneath the volcano’s skin of ash, there were no riches. There were sentinels.

Creatures forged in the bowels of hell itself, the Hellspawns, rose from cracks in the earth like flaming shadows, with burning eyes and flesh split by lava and hatred. They did not strike out of hunger, but by right. That land was theirs. And blood was the toll.

One by one, the warriors fell, their souls dragged into the abyss from which those beasts had emerged. Only one soldier returned.

"No gold is worth the price of a soul," he says, voice broken, eyes dry and hollow as he stares into the flames. "And hell... hell never forgets what belongs to it."

Since then, no man, beast, or god has dared set foot in the east of Zarhama.

Diptrath



Community

New Attributes, Rebalancing and Improvements

Dear players,

Stay tuned for the updates and adjustments coming with the next Server Save!

Daily Reward System
We've updated how Mana Points bonuses from the store work:

  • Fixed 7-day duration: When purchasing a +100% or +200% bonus, it now lasts for 7 calendar days from the time of purchase.

  • Bonus persistence: The bonus remains active even if your weekly streak resets, as long as you don't miss a day.

  • Level adjustments: There is no longer a level cap for Mana Points calculations or for bonus pricing. Characters above level 100 will continue receiving benefits based on their actual level.

These changes provide more control over bonus duration and reward high-level players. Plan your purchases and maintain your daily streak to enjoy the full bonus!

Increased Magic

  • The "Increased Magic" random bonus can now only appear on wands, preventing other equipment from having this attribute.

Items with Additional Properties

  • A new property category was added: Melee Fighting (Axe, Club, Fist, and Sword).
    The following items now have properties:
    Horned Helmet (+4 Melee), Dragon Scale Helmet (+4 ML), Golden Helmet (4% Physical), Hat of the Mad (+4 ML), Amazon Helmet (+4 Distance), Warrior Helmet (+2 Melee), MPA (30% Mana Drain), Amazon Armor (+3 Distance), Knight Armor (+2 Melee), Blue Robe (+2 ML), Ranger’s Cloak (+1 Distance), Dragon Scale Legs (+4 Distance), Golden Legs (+3 ML), Knight Legs (+2 Melee), Golden Boots (+4 ML), Blessed Shield (+4 Shielding), Great Shield (4% Fire), MMS (30% Life Drain), Demon Shield (3% Fire), Tempest Shield (+3 ML), Vampire Shield (3% Life Drain), Amazon Shield (+30 Speed).

  • Wands will have Magic Level as a property based on their Tier.

  • Magic Level bonuses from equipment now only affect mage vocations.

These changes reinforce class identity and vocation roles.

Max Health and Max Mana Set Bonus
We’ve introduced a new “set bonus” system for MAX Health and MAX Mana:

  • When a character equips all five pieces (Helmet, Armor, Legs, Boots, and Shield) with the MAX Health or MAX Mana attribute, they receive an additional bonus to their max HP or MP.

  • The bonus value is the total Tier sum of the equipped items.
    Example: If your pieces are Tier 1, 3, 3, 3, and 4, the total is 14 – so you receive +14% to max health or mana.

  • The bonus activates only when the full set is equipped, and it’s removed immediately if any piece is unequipped.

This bonus adds strategic importance to this attribute in combat planning.

New Attribute: Thornmail
A new bonus called Thornmail has been added to the random attribute system. It can appear on Helmets, Armors, Legs, Boots, and Shields:

  • When the character takes physical damage, a portion of it is reflected back to the attacker.

  • The reflected percentage is the sum of Thornmail values across all equipped items.
    Example: If your items add up to "Thornmail 15%", the attacker takes 15% of the damage they dealt.

  • Only Knights and Elite Knights can activate this effect.

  • It applies to all sources of physical damage.

Magic Light Wand and Spell Wands

  • Magic Light Wands will now cost 1.2k at the Djinn NPC.

  • Spell Wands will last for 250 minutes.

  • Yellow Wands recharge costs 6k; other colors cost 3k.

  • Wands can be recharged at any time, even if they’re not fully used.

These changes are aimed at balancing the server's economy, considering that back in early Tibia, 120 gold was a significant recurring expense.


Community

Teaser: In the Shadows of Zarhama

Hidden within forgotten lands, Zarhama is a forbidden whisper in the bowels of the world. A silent island conceals its entrance — a gateway disguised by the earth itself.

In Zarhama, the air grows heavy. Warmth fades. Footsteps vanish, as if even the echo fears to awaken what lies beneath.

Then everything changes.

In the depths of Zarhama, there is no ground — only darkness. Stalactites like fangs. Eyes burning in the void. Creatures slithering through the shadows, trapped between worlds, guarding the impossible.

And far below, where even hope cannot survive, lurk unimaginable horrors — demons shaped by the abyss, beings that defy all sanity.

Zarhama is not just an island. It is a crack in reality. An invitation to the inhospitable.

Diptrath



Community

Updates: Retronia Client and Server!

Dear Players,

The following changes have beem made starting from the next Server Save!

Retronia OTClient

Interface and Usability

  • Improved HD sprites for the inventory

  • Fixed corrupted file issues in the Cam system

  • Correct character direction display during Cam playback

  • Prevented character movement during Cam playback

  • Added session recording alert with toggle option in Options → Interface

  • Adjusted display of long names in the Battle List

  • Added scrollbar to the Store description sidebar

  • Added minimize/maximize function for containers and windows via double-clicking the title

  • Classic minimap pointer now uses the correct model

  • Improved minimap position indicator on light-colored grounds

  • Fixed extended minimap height retention in top panel and between logins

  • Chat height now limited by game screen size when touching side panels

  • Improved item link generation to the chat (Get item link)

  • Improved text input pointer (e.g., letters, labels, etc.)

  • Improved Options menu buttons functionality (Game Data, Restore Cache)

Rendering, Visibility, and Lighting

  • The “You can’t see anything” feature when looking at objects in dark areas (from the Classic Tibia Client) is now present in the Retronia Client

Minimap, Pathing, and Battle

  • Fixed persistence of sorting in the Battle list

  • Improved minimap saving when using multiple clients

  • Improved autowalk behavior (part 1/2)

Features and Systems

  • Added support for item subtypes in the action bar on the Mobile client
    Note: The mobile client is being prepared for an upcoming executable update and will be announced soon.

Bestiary

  • Improved monster search in the Bestiary

NPC Trade

  • Keys, Antidote Rune (Rookgaard), vial flasks, and parcels can now be traded properly


Server (Pre Zarhama Update) — Will take effect next server save

Combat and Balancing

  • Attribute activation messages are now optimized and more informative

  • Implemented skill-based formulas for critical hits, crushing blow, and bleeding

Fast Hand has been improved

Fixed Berserk skill bonus

Wand attributes for mages now only work when held in hand

Loot from Elite monsters with clone ability (copycat) is now preserved

Fixed creatures moving incorrectly under certain active conditions

Fixed incorrect damage behavior from the Slug monster

Speed buff for Frost Dragon

Blessings and Death

  • Blessing prices now scale with character level:
    Up to level 20: each bless costs 2,000
    Level 21 to 120: each bless = (Level × 200) - 2,000
    Level 121 and above: each bless = (Level × 100) + 10,000

Lag Protection System

  • The server monitors the player’s average ping and will activate protection mode if it remains above 200ms for 5 seconds. In this mode, creatures will not attack the player directly. The player exits protection mode once their ping stabilizes for at least 3 seconds. This only works in PVE and when in a party, excluding players involved in PVP outside of their party.

  • Automatic compensation added for deaths indirectly caused while in lag protection mode

Economy and Items

  • Added:

    • Soulbound Refunder – partially refunds Store items, sold by NPC Alexander

    • Gold Converter – auto-converts coins in and out of the Gold Pouch, sold by any bank NPC

    • Store-bought backpacks, Gold Pouch, and Stone Pouch may come with rarity and bonus effects

    • Gold will now remain inside the Gold Pouch when selling items, traveling, etc.

    • Improved rare bug protection for lost gold from the Gold Pouch

    • New items added to Elite creatures

    • Spell wands and magic light wands are no longer boosted in Elite creature loot

    • Spell wands now last 240 minutes and cost 10K to recharge via NPC Alexander

Equipment and Weapons

  • Fixed issues when moving rare shields between empty hands
  • Quiver adjustments:

    • Can now be equipped properly in the correct slot

    • Auto-shoots ammo from the ammo slot

    • Critical hit checks now properly consider vocation and equipped weapons

NPCs and Trading

  • Rashid now buys a wider variety of items

  • Fixed item removal logic when selling to NPCs

  • Empty vials (flasks) can now be sold directly via the Trade window

  • Improved protection to prevent NPCs from buying equipped rare items by mistake

Exploration and Quality of Life

  • Increased travel discount with the Postman

  • Improved layout saving when logging out in beds and other scenarios

Technical Fixes

  • Improved Scroll of Light behavior

  • Fixed misbehavior in Store Inbox when moving items improperly

  • Improved detection of new characters for Home Depot

  • Improved Elite Creature summoning in parties

Fixed saving of carpets and floors in houses

New Features

  • Enhanced visual effect for invisibility condition (Utana Vid / Stealth Ring)

  • Enhanced visual effect for magic shield condition (Utamo Vita / Energy Ring), visible only to the user

  • 29 new outfit pairs added to the Store


Development

📢HOST MIGRATION AND SERVER SAVE EXTENSION

Dear players,

We inform you that, during today's Server Save, at 06:00 BRT, we will be performing a host migration to a new infrastructure. This change aims to offer more stability, security and performance, ensuring an even better gaming experience for everyone.
Due to this process, the Server Save will be extended for up to 2 hours.
Important: a complete cleaning of the map will be performed. Therefore, we advise you to collect all items left on the ground before the Server Save, to avoid any risk of loss.

We count on everyone's understanding and collaboration. We are taking another important step to make Retronia even stronger, more stable and longer-lasting.
We continue together, building the history of Retronia!

Kind regards,
Retronia


Community

Updates Rolled Out in Production!

Dear Players,

Over the past few months, several improvements and adjustments have been made based on community feedback and our internal analysis. These changes have been rolled out and are now in production on the server! Check out what has been updated:

- New map areas with their respective Lore:
👀│teaser | 👀│teaser
- Fixed Frozemoth immunities
- Reduced the drop chance of Frozen Helmet and Frozen Legs on Crystal Spider.
- Balanced one-handed weapon tiers:
Tier 1: up to ATK 31
Tier 2: ATK 32 to 35
Tier 3: ATK 36 to 40
Tier 4: above ATK 41
- Nerf to the drop chance of Skull Staff and Patched Boots on Barbarian Brutetamer.
- Buff to the drop chance of Platinum Amulet on Barbarian Brutetamer.
- Added Axe Ring to the loot of Barbarian Headsplitter.
- Nerf the Sword Ring drop chance on Barbarian Skullhunter.
- Nerf the Club Ring and War Hammer drop chance on Crystal Spider.
- Removed the Club Ring from the Cyclop Warrior loot.
- Buff to the Silver Mace drop chance on Frost Dragon.
- Buff to Sword Ring drop chance on Orc Warlord.
- Crossbow range adjustment: 👀│teaser
Tiers 1 and 2: from 7 to 5
Tier 3: from 7 to 6
Tier 4: 7
- Bow range adjustment: 👀│teaser
Tiers 1 and 2: from 7 to 6
Tier 3: 7
Tier 4: from 7 to 8
- Demon Elite drop reorganization:
Elite 1: only Demon Helmet
Elite 2: Demon Helmet + Demon Armor
Elite 3: Demon Helmet, Demon Armor and Demon Legs
- Improvements to drops from several Elite Creatures

⚙️ We continue to pay close attention to balancing to maintain consistency and constant evolution of the server.
We appreciate all the support from the community!

Kind regards,
Retronia


Community

Forging the impossible

A new system is being forged...

📖 The Arcane Book has been reopened after forgotten ages.
Within its pages lie lost rituals that will transform the way adventurers interact with their equipment.

At the heart of the new Crafting System, three paths intertwine:

⚒️ Dismantle
Break down magical items to extract Shards (rarity fragments) and Gems (attribute essence).
But beware: the process requires gold... and not everything is always recovered.

⬆️ Ascend
With fragments in hand, you’ll be able to raise the rarity of your equipment.
The higher the Tier, the greater the risk... and the higher the cost.
Ascension demands rare resources, sacrifices of identical items, and a minimum level in the new Crafting skill.

♻️ Transmute
Tired of a specific attribute? Swap it for another using the power of arcane alchemy.
Channel Gems and test your luck.

Shards contain memories and store willpower.
Everything is connected by an ancient force that is beginning to awaken...

Tharold whispers that this system holds layers even he cannot comprehend.

And this is only the beginning.
Prepare yourselves, artisans. The real challenge lies between the lines…

King regards,
Retronia



Community

Update Coming part 2

Journal of Willard, the Edron Munitionsman
Date: 14th day of the Crescent Moon, Year 734 of the Kingdom

Today I received in my modest shop a visitor like few I have seen in my life. A hooded man, dressed in worn royal robes and boots worn by the road. His name was Sir Bertraand the Royal Scout, I said. His gaze was somber, marked by something more than weariness... perhaps the weight of the horrors he had witnessed.
He came in search of ammunition for his crossbow - reinforced arrows, suitable for piercing armor or thick-leather monsters. While I weighed the pieces and prepared the leather bag, I offered him a hot coffee. He accepted with a slight nod, and slowly, between sips and sighs, he began to speak.
He told me of a cave in the north of Edron, where, according to his accounts, an entire nest of Dragon Lords hides. He said he smelled sulfur before he even saw the entrance... A dark omen for any living soul. A real danger, according to him, one that threatens us all if ignored.
But it didn't stop there.
He also shared rumors about a Cyclops camp that had recently arrived by sea. The ship docked on the northeast coast of Edron, and now the giants are setting up tents and makeshift towers. No one knows what they're after, but their presence is anything but peaceful.
The worst, however, was yet to come. Bertraand told me about his last mission, a reconnaissance mission in Fibula. There, in the depths of the cursed land, he saw with his own eyes the creatures we call Beholders. Floating monsters with eyes all over their bodies and arcane power coming from the depths of hell.
He found it strange, and rightly so. The true Gates of Hell are miles away, in Ab'Dendriel. What could these abominations be doing so far from their origin? He believes that something or someone is summoning them... or perhaps the gates are multiplying.
In closing, he mentioned ongoing investigations beneath the sands of the city of Darashia. An ancient catacomb has been discovered, no one knows who built it. Sir Bertraand said only that there are ancient symbols, voices in the walls... and the undead.
Night fell as he left, his silhouette disappearing into the mist. I felt a strange uneasiness in my chest.
If even half of what this man says is true... dark times are coming.
I will replenish my stockpile. And perhaps, for the first time, I will start saving some arrows for myself.

Diptrath



Community

Update Coming

In the dusty alleys of Ankrahmun, amid the scent of spices and the distant chanting of merchants, sat Melchior the blind. His eyes had never seen the world, but his ears held tales that would make even the bravest tremble. One scorching afternoon, a wanderer, covered in dust and scars, sat down beside him and began to speak.
He told of disgraced Heroes, who once brandished swords for justice but now enslaved dwarves from an old abandoned mine in the cold hills of Cormaya, forcing them to build a dark castle in the icy north of Edron. Melchior listened intently, his lips pursed and his brow furrowed.
But that was not all. The stranger also spoke of Drefia, a cursed and forgotten land, where lies a cemetery desecrated by the Banshees, and where shadows whisper in forbidden tongues. There, in the crypts of stone and blood, he found a sect of necromancers, involved in vile rituals, who sought to revive ancient demons, sealed away for ages.
After many hours and sips of cheap mead, the wanderer stared blankly at the horizon and revealed the latest of his discoveries: a lost tomb, sealed in the depths where only the Ancient Scarabs reign. He said that the entrance had been blocked by forces beyond the comprehension of men, but that behind it lay something... too ancient to be named.
Melchior said nothing. He just smiled. For, even blind, he saw more than anyone.

Diptrath