Rarity defines how many random attribute slots an item can have. Tier defines the strength of each rolled attribute.
In short:
Higher rarity = more attribute slots.
Higher tier = stronger attribute values.
Rarity and Attribute Slots
| Rarity |
Attribute Slots |
Effect |
| Common |
0 |
No rarity attributes rolled. |
| Uncommon |
1 |
One random rarity attribute. |
| Rare |
2 |
Two random rarity attributes. |
| Epic |
3 |
Three random rarity attributes. |
| Legendary |
4 |
Four random rarity attributes. |
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Understanding Level Requirements:
Each rarity and tier combination has a minimum level requirement.
Attributes remain inactive until the required level is reached.
Tier Progression:
Higher tiers demand higher character levels.
This ensures progression balance and prevents early power spikes.
Activation Rule:
If your character does not meet the required level, rolled attributes remain disabled.
Level Required to Activate Attributes at Each Rarity Level
|
Uncommon |
Rare |
Epic |
Legendary |
| Tier 1 |
Level 15 |
Level 20 |
Level 25 |
Level 30 |
| Tier 2 |
Level 35 |
Level 40 |
Level 45 |
Level 50 |
| Tier 3 |
Level 55 |
Level 60 |
Level 65 |
Level 70 |
| Tier 4 |
Level 80 |
Level 90 |
Level 100 |
Level 110 |
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Understanding rarity representation:
Rarity can be visually represented through item borders in the Retronia Client under Options > Interface.
These visual styles are purely cosmetic and do not affect gameplay formulas.
Choosing your border style:
Players can choose between three visual models: Minimal, Normal, and Full.
The Attribute Tier:
Attributes are divided into four Tiers (1 to 4). The Tier determines the strength of the rolled value for that attribute.
Tier Influence on Attribute Values
| Tier 1: |
+1 or +1% |
| Tier 2: |
+2 or +2% |
| Tier 3: |
+3 or +3% |
| Tier 4: |
+4 or 4% |
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Exact scaling depends on attribute type.
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Item Tier Details by Category:
Select a category below to view base stats and Tier progression for each equipment type.
Attack Increase
Applies to:
- Tier 1: Increased Attack +1
- Tier 2: Increased Attack +2
- Tier 3: Increased Attack +3
- Tier 4: Increased Attack +4
Defense Increase
Applies to:
- Tier 1: Increased Defense +1
- Tier 2: Increased Defense +2
- Tier 3: Increased Defense +3
- Tier 4: Increased Defense +4
Melee Increase
Applies to:
- Tier 1: Melee Fighting +1
- Tier 2: Melee Fighting +2
- Tier 3: Melee Fighting +3
- Tier 4: Melee Fighting +4
Magic Level Increase
Applies to:
- Tier 1: Magic Level +1
- Tier 2: Magic Level +2
- Tier 3: Magic Level +3
- Tier 4: Magic Level +4
Health Regeneration Increase
Applies to:
- Tier 1: Increased Health Regenaration +1
- Tier 2: Increased Health Regenaration +2
- Tier 3: Increased Health Regenaration +3
- Tier 4: Increased Health Regenaration +4
Max Mana Increase
Applies to:
- Tier 1: Increased Max Mana +1
- Tier 2: Increased Max Mana +2
- Tier 3: Increased Max Mana +3
- Tier 4: Increased Max Mana +4
(per vocation level gain)
Movement Speed Increase
Applies to:
- Tier 1: Increased Movement Speed +5
- Tier 2: Increased Movement Speed +10
- Tier 3: Increased Movement Speed +15
- Tier 4: Increased Movement Speed +20
Critical Hit
Applies to:
- Tier 1: Critical Hit 1%
- Tier 2: Critical Hit 2%
- Tier 3: Critical Hit 3%
- Tier 4: Critical Hit 4%
Will guarantee your maximum possible damage + 5% ~ 10% damage for each Tier.
Bleeding
Applies to:
- Tier 1: Bleeding 1%
- Tier 2: Bleeding 2%
- Tier 3: Bleeding 3%
- Tier 4: Bleeding 4%
Apply a bleeding condition of 10 turns.
Berserk
Applies to (two-handed only):
- Tier 1: Berserk 1%
- Tier 2: Berserk 2%
- Tier 3: Berserk 3%
- Tier 4: Berserk 4%
Increase your melee skill and your base movement speed for 20 seconds.
Fast Hand
Applies to (one-handed only):
- Tier 1: Fast Hand 1%
- Tier 2: Fast Hand 2%
- Tier 3: Fast Hand 3%
- Tier 4: Fast Hand 4%
Attack twice in one turn.
Armor Increase
Applies to:
- Tier 1: Increased Armor +1
- Tier 2: Increased Armor +2
- Tier 3: Increased Armor +3
- Tier 4: Increased Armor +4
Shielding Increase
Applies to:
- Tier 1: Increased Shielding +1
- Tier 2: Increased Shielding +2
- Tier 3: Increased Shielding +3
- Tier 4: Increased Shielding +4
Distance Increase
Applies to:
- Tier 1: Increased Distance +1
- Tier 2: Increased Distance +2
- Tier 3: Increased Distance +3
- Tier 4: Increased Distance +4
Mana Regeneration Increase
Applies to:
- Tier 1: Increased Mana Regenaration +1
- Tier 2: Increased Mana Regenaration +2
- Tier 3: Increased Mana Regenaration +3
- Tier 4: Increased Mana Regenaration +4
Max Health Increase
Applies to:
- Tier 1: Increased Max Health +1
- Tier 2: Increased Max Health +2
- Tier 3: Increased Max Health +3
- Tier 4: Increased Max Health +4
(per vocation level gain)
Resistance Increase
Applies to:
- Tier 1: Increased Resistance 1%
- Tier 2: Increased Resistance 2%
- Tier 3: Increased Resistance 3%
- Tier 4: Increased Resistance 4%
(% of physical, fire, poison, energy, ice)
Attack Interval Decrease
Applies to:
- Tier 1: Decrease Attack Interval +1
- Tier 2: Decrease Attack Interval +2
- Tier 3: Decrease Attack Interval +3
- Tier 4: Decrease Attack Interval +4
Parry
Applies to:
- Tier 1: Parry 1%
- Tier 2: Parry 2%
- Tier 3: Parry 3%
- Tier 4: Parry 4%
Chance to completely block a physical attack towards you and reflect the damage to the opponent.
Perseverance
Applies to (one-handed only):
- Tier 1: Perseverance 1%
- Tier 2: Perseverance 2%
- Tier 3: Perseverance 3%
- Tier 4: Perseverance 4%
Increase your Maximum Health and Shielding Skill for 20 seconds.
Crushing Blow
Applies to (one-handed only):
- Tier 1: Crushing Blow 1%
- Tier 2: Crushing Blow 2%
- Tier 3: Crushing Blow 3%
- Tier 4: Crushing Blow 4%
Chance to ignore target's defense and armor on attack, guaranteeing your maximum possible damage.
Sharpshooter
Applies to (one-handed only):
- Tier 1: Sharpshooter 1%
- Tier 2: Sharpshooter 2%
- Tier 3: Sharpshooter 3%
- Tier 4: Sharpshooter 4%
Increase your distance skill and your base movement speed for 20 seconds.
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Max Health & Max Mana (Set Bonus)
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The set bonus is activated when at least four equipped items contain the Max Health or Max Mana attribute.
The bonus equals the sum of the Attribute Tiers of all equipped items with that attribute.
Example:
If four items have tiers 1, 3, 3 and 4, the total is 11.
The character gains +11% Max Health or Max Mana.
The bonus is applied once the fourth qualifying item is equipped and is removed if the number of qualifying items drops below four.
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Health and Mana Regeneration: How it works?
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Health/Mana Regeneration does not replace your vocation's natural recovery.
It adds an additional regeneration source that runs in parallel.
Calculation Rule:
Extra Health/Mana per minute = 0.6 x Total Health/Mana Regeneration
The result is added to your vocation's natural health/mana recovery.
Example (Master Sorcerer):
Natural recovery:
15 mana per minute (1 mana every 4 seconds).
Tier 1 Full Setup (7 items)
Each item Tier 1 = +1
Total attribute = 7
Extra mana per minute: 0.6 x 7 = 4.2
Total mana per minute: 15 + 4.2 = 19.2
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