Dear players,
In this update, we have completely revised how Exercise Weapons work,
as well as fixed issues related to character capacity and client interactions.
Exercise Weapons
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There is no longer a minimum skill or Magic Level requirement to use
these weapons.
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Vocation restrictions still apply.
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Rookstayers, Rookwardens, and characters without a vocation remain
unable to use them.
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All tiers have the same efficiency per charge. The only differences
are the number of charges and the total usage time.
Efficiency per charge:
- Melee: 7.2 hits.
- Distance: 2.16 blood hits or 4.32 miss hits.
- Shielding: 14.4 blocks.
- Wand: 100 base mana spent.
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The Exercise Shield now works correctly. It must be equipped and used
directly on an Exercise Dummy.
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The Exercise Shield no longer requires the character to receive attacks
in order to train Shielding, and it cannot be used together with another
shield.
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The Golden Exercise Dummy now also grants its additional 10% bonus to
the mana spent by Exercise Wands.
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The 50% Skills Boost also works during this training and stacks with
the Golden Exercise Dummy bonus.
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Dummies continue to work normally for traditional auto-attack training.
They are not exclusive to Exercise Weapons.
Charges and Prices
Exercise:
500 charges — approximately 16 minutes and 40 seconds.
2 Retronia Coins or 34,722 gold.
Durable:
1,800 charges — approximately 1 hour.
10 Retronia Coins or 125,000 gold.
Lasting:
14,400 charges — approximately 8 hours.
70 Retronia Coins or 1,000,000 gold.
These weapons can now also be purchased with gold from the corresponding
NPCs in Thais, Carlin, Ab'Dendriel, Kazordoon, Edron, Venore, Darashia,
Ankrahmun, and Port Hope.
Exercise Weapons purchased from the Store remain soulbound and protected
upon death, returning to the Store Inbox. This also applies to older weapons
originally purchased from the Store.
Versions purchased from NPCs with gold are regular items and do not have
this protection.
Capacity Fixes
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Items taken from the Purse or Store Inbox now correctly respect the
character's available capacity.
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It is no longer possible to withdraw runes or other items from the Store
without having enough capacity.
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Fixed the “ghost weight” issue that could cause Store backpacks to become
extremely heavy even when empty.
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Weight is now calculated correctly when moving items and when using
nested backpacks.
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Backpack weight reduction bonuses have not been changed. Only the
incorrect weight calculation has been fixed.
Client Fix — Craft
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Fixed item selection for Break, Ascend, and Transmute.
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The Craft window continues to block external actions, preventing
accidental movement and interactions.
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While selecting an item, only item selection inside the inventory is
enabled.
Happy training, and see you in Retronia!
Kind regards,
Retronia